If your child has reading skills, placement may be somewhere in the middle of
the Funnix sequence. See Testing and Placement
for complete information.
The stories near the end of the program are considerably longer than those
near the beginning. Here's the story for Lesson 99, the last part about a hunting
dog with an incredible sense of smell.
Second Story Reading
After children have read the story from their reader, they return to the computer
and answer comprehension questions about the story. They read each question
out loud and tell you the answer. Here are the questions for Lesson 2.
Here are the questions for Lesson 99.
Next, children do a second reading of the story, this time on screen. The
second
reading is illustrated in an action style, with balloons to show what characters
are
saying or thinking.
Here are the illustrated frames for the Lesson 2 story.

Here are the illustrated frames for the second reading of the story on Lesson
99.
Workbook-type Activities
Funnix 2 provides workbook type activities on screen. Children number
their lined paper and write answers to the on-screen items. Here are the activities
for Lesson 2.
Each lesson contains two activities. One of the activities in each lesson
presents questions about the story the children just read. Other activities
include some form of matching, writing words for pictures, and answering questions
about written directions.

The second activity in Lesson 2 is a matching activity. Children match the
word with the picture. On lined paper they write the word after the number
for that picture.
Another matching activity is presented in Lesson 3. Children read the question
and write the letter after the number that shows the answer.
The second activity of Lesson 4 presents yet another matching activity. Children
match words with statements.
On the second activity of Lesson 7, children write words for pictures. Children
write the words to complete what one of the characters is saying. Then they
label characters in the picture.
On the second activity of Lesson 21, children answer questions about written
directions.
STORY CHARACTERS
Funnix 2 has some of the same characters as Beginning
Funnix:
Clarabelle
is a cow that loves to imitate what others do.
Gorman is
a goat who gets in a lot of trouble because he doesn't see well.
The bragging rats are never able to perform the remarkable feats they claim
they can do.
Funnix 2 also has a lot of new entertaining characters:
Bleep
is a robot that doesn't always do what it is supposed to do.
Boring
Bill is so boring that when he talks, he puts everybody to sleep.
Sweetie
is a very mischievous cat whose plans don't work out.
Tubby was
an unpopular tug boat before she saved the other boats.
Dot and
Dud are brother and sister rescue dogs, but Dud is not very serious about
his job.
And many others.
COMPUTER REQUIREMENTS
Macs: 32MB of free physical ram, G3 or greater, OS 8.5 to 9.2, OS 10.0
to 10.3
PCs: 32 MB of free physical ram, Pentium II @ 166 MHz or greater.
Windows 95, 98, 2000, XP, NT 4 with sound card and speakers.