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Ordering Information
Uses for Funnix in the Classroom
Program Description
Funnix Beginning Reading
Funnix 2
Funnix: For Whom?
How the Program was Developed
Using the Program
What Does the Research Say?
How the Program is Designed
Prompts that Make Learning to Read Easier
Teach Reading at Home
The Authors
Reviews
FAQs
Troubleshooting
Your Comments
Alphabet Game
Testing and Placement
Demo Lesson
Teacher's Guide
Parent Manual
Funnix Reviewer's Guide

Funnix 2

  • PRODUCT INFORMATION
  • PROGRAM DESCRIPTION OF FUNNIX 2
  • FOR WHOM
  • LESSON PARTS
  • STORY CHARACTERS
  • COMPUTER REQUIREMENTS
  • PRODUCT INFORMATION: $129.00 plus $14.95 shipping and handling. Or, purchase Funnix Beginning Reading and Funnix 2 together for $249.00 plus $18.95 shipping and handling. Click here for information about Funnix Beginning Reading. Click here to go to PROGRAM DESCRIPTION.

    PROGRAM DESCRIPTION OF FUNNIX 2:
    Consists of two CDs.
    A reader.
    A Parent Manual.


    FOR WHOM:
    Funnix 2
    is a second-grade reading sequence for:
  • Children who have completed Funnix Beginning Reading.

  • Children who have learned beginning reading skills, who can read first grade material without making a lot of mistakes.

  • Children who have completed Teach Your Child to Read in 100 Easy Lessons.

  • If your child has reading skills, placement may be somewhere in the middle of the Funnix sequence. See Testing and Placement for complete information.

    The Funnix 2 program consists of 100 complete lessons that are
    carefully coordinated with the skills taught in Funnix Beginning Reading.





    A Placement and Review disc is used to place children in the Funnix sequence and prepare children who do not have the skills required to begin Funnix 2. The Placement and Review disc provides placement tests and 20 review lessons (the last 20 lessons in Funnix Beginning Reading). The review lessons and transition exercises prepare children who have not gone through Funnix Beginning Reading for
    Funnix 2
    .






    A Parent Guide disc provides information about how to present the lessons, where to start your child in the program, and how to accelerate your child through the program.







    The Parent Manual summarizes the information presented in the Parent Guide disc and the placement information presented on the review disc.







    The reader contains 100 stories, one for each lesson on the level-2 program.


     

     

     

     

     


    LESSON PARTS:

    There are three main lesson parts:
    Reading sounds and words.

    Story reading.
    Workbook-type activities.

     

    Reading Sounds and Words:
    Children do the word and letter identification exercises on the screen. The words that children practice are those that will appear in upcoming stories. Here are the lists children read in Lesson 2.
    The narrator directs the reading of each word. Children are directed to sound out some words, spell some, and read some without sounding them out. For some words, children first identify the underlined part, then identify the word.

    STORY READING
    First Story Reading
    After children finish the word lists, they read the story from their reader out loud. The reader has no illustrations. Most of the stories are presented in two or more parts. Here's the story in the reader from Lesson 2. It is the first of a five-part sequence about a moose and a goose.

    The stories near the end of the program are considerably longer than those near the beginning. Here's the story for Lesson 99, the last part about a hunting dog with an incredible sense of smell.

    Second Story Reading
    After children have read the story from their reader, they return to the computer and answer comprehension questions about the story. They read each question out loud and tell you the answer. Here are the questions for Lesson 2.

    Here are the questions for Lesson 99.

    Next, children do a second reading of the story, this time on screen. The second
    reading is illustrated in an action style, with balloons to show what characters are
    saying or thinking.

    Here are the illustrated frames for the Lesson 2 story.

    Here are the illustrated frames for the second reading of the story on Lesson 99.

    Workbook-type Activities
    Funnix 2 provides workbook type activities on screen. Children number their lined paper and write answers to the on-screen items. Here are the activities for Lesson 2.

    Each lesson contains two activities. One of the activities in each lesson presents questions about the story the children just read. Other activities include some form of matching, writing words for pictures, and answering questions about written directions.

    The second activity in Lesson 2 is a matching activity. Children match the word with the picture. On lined paper they write the word after the number for that picture.

    Another matching activity is presented in Lesson 3. Children read the question and write the letter after the number that shows the answer.

    The second activity of Lesson 4 presents yet another matching activity. Children match words with statements.

    On the second activity of Lesson 7, children write words for pictures. Children write the words to complete what one of the characters is saying. Then they label characters in the picture.

    On the second activity of Lesson 21, children answer questions about written directions.


    STORY CHARACTERS

    Funnix 2 has some of the same characters as Beginning Funnix:

    Clarabelle is a cow that loves to imitate what others do.

    Gorman is a goat who gets in a lot of trouble because he doesn't see well.

    The bragging rats are never able to perform the remarkable feats they claim they can do.

    Funnix 2 also has a lot of new entertaining characters:

    Bleep is a robot that doesn't always do what it is supposed to do.

    Boring Bill is so boring that when he talks, he puts everybody to sleep.

    Sweetie is a very mischievous cat whose plans don't work out.

    Tubby was an unpopular tug boat before she saved the other boats.

    Dot and Dud are brother and sister rescue dogs, but Dud is not very serious about his job.

    And many others.

    COMPUTER REQUIREMENTS

  • Macs: 32MB of free physical ram, G3 or greater, OS 8.5 to 9.2, OS 10.0 to 10.3

  • PCs: 32 MB of free physical ram, Pentium II @ 166 MHz or greater.
    Windows 95, 98, 2000, XP, NT 4 with sound card and speakers.

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